Hi TristoMenace
I follow your Apr 3 instruction video in ND v1.28.4,
Use Recon Poly after View Align on the slope,
But this Recon Poly angle cannot be consistent with View Align,
don’t know what’s the problem.
Sorry about that, it was actually a bug introduced with the “Natural Rotation” option. It’s already been fixed and will be available in the next version v1.29.0, hopefully released near the end of the week. For the time being however, if you have Recon Poly open, just disable Natural Rotation (press R) — that should fix the issue for now.
Haven’t quite gotten into the habit of posting every addon update in here, but if you’re interested, here’s everything that’s changed since my last post (v1.29.0):
1.32.0 (2022-06-25)
Features
add an option to toggle the sidebar / N-panel (0799e0b)
add calculate edges option to profile_extrude operator (8d6ead4)
add extrusion mode option to solidify operator (5011a6f)
add interpolation mode to lattice operator and default to linear (9fdd252)
add offset option to profile_extrude operator (e62687c)
add solidify option to fast menu for non-manifold meshes (a14b819)
add the ability to recall previous edge bevel weights (e381ab3)
add toggle wireframe and disable utility modifier options to cycle operator (a3a0bbc)
enhance profile extrusion and solidification predictions in the Fast menu (539f413)
ensure mirror modifiers are placed before finishing bevels in the modifier stack (5751adb)
rectify the mod order for lattice, simple_deform, profile_extrude, screw, solidify, array_cubed, and circular_array operators (2ccb087)
remove all disabled (viewport hidden) boolean modifiers when using the clean_utils operator (96a82ab)
Bug Fixes
add missing fast menu no prediction results section count (ac391ae)
add missing new_modifier imports to recon_poly, screw_head, set_origin, and triangulate operators (b832ca2)
ensure single_vertex object has rotation and scale applied after creation (7ce7f30)
fix edge_bevel width shift/precision and value formatting (78c1cac)
fix error/crash in clean_utils utility & add logic for lattice modifiers (14cf8a8)
fix mesh_f2 addon detection in the Fast Predict menu (499d96a)
fix no predictions logic in the fast menu (1819997)
fix poll method target object type check in cycle operator (a286253)
handle object/modifier removal errors more gracefully in clean_utils operator (6da00af)
unify and lower the merge and bisect thresholds for the mirror operator (843c126)
1.31.0 (2022-06-12)
Features
add clean geometry logic to view align, and allow view align to be immediately invoked on applicable geometry with an alt mode (db144a6)
add collapsible sections and common shortcuts to the N panel menu (e57bc0d)
add inscribed and circumscribed options to recon_poly operator (fa724c4)
add the panel, geo_lift, and view_align operators to fast menu single object form predictions (94ea2ca)
automatically collapse new modifiers added to objects (752de82)
extend inscribed and circumscribed feature to recon_poly inner_radius option & fix recall/revert behaviour (1611885)
remove problematic bevels from all boolean reference objects (6349c4d)
Bug Fixes
ensure viewport camera is always set to orthographic when using view_align operator (ee5c03d)
fix array_cubed count reset behaviour while respecting the currently specified offset value (a1d5ca5)
fix direct object view_align operation when utilising edges or vertices (c5059eb)
fix mirror across geometry behaviour and unneeded show_in_front assignment for evaluated geometry (bd0f14f)
fix up single and multi-object geometry mirror object evaluation and empty parenting (e7220ad)
1.30.0 (2022-06-06)
Features
add additional screw head types (@Shaddow) (b130d78)
add better boolean and sketch detection in the fast prediction menu (3c06550)
add clean_utils operator (3f4e47b)
perform additional geometry cleanup when extracting faces using the panel operator (9e53d4b)
Bug Fixes
ensure boolean swap_solver updates only apply to objects referencing the selected utils (6845d30)
ensure clean_utils also handles mirror and array empty objects in utils collection (43c0c82)
ensure that individual faces cannot be toggled until the inset stage in the panel operator (e6cb10f)
fix create_duplicate_liftable_geometry object_name parameter being overridden (11d7b4b)
fix error when using swap solver on a utility referenced by an object with invalid boolean modifiers present (20045ed)
fix NoneType object error when cycling through a utility object (4a5a402)
Fixes a crash in Blender 4 when you first use the edge bevel modifier but cancel the operation before completing it.
Adds a highly requested feature: stacked bevels — You can now SHIFT click on the bevel operator to add a new bevel instead of recalling the previous bevel operator. If you recall the bevel operator, you can cycle through all the bevel modifiers by pressing the R key to select the one you want to edit, assuming you’ve added more than one. Removing the bevel operator (by pressing CTRL) will remove them one by one, from newest to oldest.
You can grab v1.39.0 from whichever provider you like:
This release has many updates, improvements, and additions. As such, I will make an overview video covering all the changes, which should be published in the next few days.
Features
add a linked version of smart duplicate (equivalent to Blender’s ALT + D)
add extended mouse behaviour support (scroll on bevels to change segment count)
add extended mouse value support to recon poly (scroll to adjust segments)
add freeze state option to modifier mode in the cycle operator (retain mod visibility states on exit)
add mirror, profile extrude, and screw operators to the edit mode fast menu
add option to change overlay reset key behaviour to unlock instead of hard-reset
add option to customise the Utils collection icon color
add option to lock overlay parameters on recall
add option to remove triangulate modifiers via the CTRL alt-mode convention
add SHIFT+T shortcut for toggle utils
add smart duplicate operator (copy selected object/s with all associated utilities)
add symmetrize option to mirror operator for immediate application
Hi,
I’m new to this nice addon.
There is one thing that I’ve found annoying.
When I recall an operator (for example a Bevel), as I move the mouse, the bevel width change the value, destroying the old value. As, for example, you call back the Bevel just to change the segments number, you don’t want to change the Bevel width.
Is there a way to avoid this behaviour?
Where am I wrong?
Yeah, there sure is. In NDs preferences, enable lock overlay parameters on recall. Then, whenever you recall an operator, you’ll have to press X while you have a parameter highlighted to unlock it.
Once unlocked you’ll be able to change it’s value as you normally would, or you can press X again to reset it back to zero (or whatever it’s default value is).