Thank you very much… I’ve found it.
I haven’t seen the preferences as I thought that if you add an extesion using the “get extension” inside Blender, after installed will show the preferences in the same window… but it’s not like this and I had to go to “Add-ons” window.
I’m following the smatphone tutorial and it seems really a great addon.
EDIT: I’m watching your tutorials… both the deep dive ones… they did very well.
add an option to disable the creation of a custom transform orientation when using view align
add an option to disable util viewport visibility when toggling (in addition to hiding)
add an option to stop ND from hiding all unrelated utils when an operation creates or recalls another util object
set the material mode on exact booleans to transfer
Bug Fixes
ensure that util objects aren’t rendered when in Cycles or EEVEE preview modes
ensure that utils aren’t relocated to the root of the utils collection if they already exist in a sub-collection
ensure the panel operator’s BMesh instance is not prematurely freed during operation
ensure the utils collection is included in the current view layer when utils are created or recalled
move the vertices/edges selected polling methods into the invoke method for the edge_bevel, vertex_bevel, and clear_vgs operators to avoid freeing any existing object’s BMesh instance
Misc
remove automatic Bool prefix from util object names
replace harsher ERROR_INVALID_INPUT operator reports with INFO
You can grab the latest version from whichever provider you prefer:
I very often miss interactive tools for the Select Similar commands, like Coplanar or Normal for instance.
They often need tweaking of the value to get the results I want, and I’d love to run a modal operator where I can select the operation (‘Normal/Coplanar/Polygon Sides’ etc) and interactively change the sensitivity. Your UI seems like a perfect fit for this, and I notice you do have a few tools like ‘Snap Align’ so hopefully it’s not outside of the scope of ND!
Sorry for the late response. I haven’t seen your message until now. Yes, that’s certainly doable within the ND framework; I’ll add it to the backlog and see what we can do
This release includes numerous quality-of-life enhancements, new operators, and an entirely new way to work with utilities, making Blender workflows much more seamless.
We’ve also introduced some highly requested features, such as an attribute-based Edge Bevel (available in Blender 4.3+), new bevel controls, and perhaps the most exciting addition: a Geometry Nodes-powered Asset Library (available in Blender 4.5+). This library is filled with modular tools and prefabs designed to accelerate your hard-surface workflows.
Features
add integrated GN-powered asset library
add “Install Asset Library” button to the N-panel menu for Blender 4.5+
remove the Utils collection in favour of utility and target object co-location and natural scene hierarchy
add Blender 4.5+ Vulkan support for shaders (points, lines, etc)
add capture utils operator to display and exclusively select all utils or the selected objects’ utils
add Mark As Util operator to utils menu
add a Data category to the main menu and N-panel to house data-related operators (e.g., clear vertex groups)
add a soft-apply mode to the Apply Modifiers operator and tighten up the default behaviour & tooltip
add additional width types to the edge bevel operator
add additional width types to the object bevel operator
add additional width types to the vertex bevel operator
add attribute-based edge bevel operator
add Cavity toggle to viewport menu
add clear edge marks data operator
add target execution, revert functionality, and Blender 4.5 manifold support to swap solver operator
add the deep alt mode option to smart and linked duplicate operators to allow for recursive child duplication
add vgroup editor operator
add viewport utils toggle behaviour preference
Bug Fixes
ensure GN mod use_attribute properties are casted to bools before setting during sync-modifiers operations
ensure that CTRL-clicking the lattice operator removes any object associated lattice meshes, not just the modifier(s)
ensure that performing a boolean operation with an existing cutter doesn’t detach that cutter from its current parent
ensure that the Hydrate operator only cycles through collections in the active scene
ensure that vertex weights are set as expected on new or recalled vertex bevel operations
ensure the apply modifiers operator only removes vertex groups created by other ND operators
ensure the lattice operator’s uniform setting is restored when recalling an object lattice
ensure the triangulate operator’s Keep Normals behaviour is consistent across all supported Blender versions
fix the mirror get_preferences error when in alt mode
remove bgl import from points draw handler
You can grab the latest version from whichever provider you prefer:
ND 2.1 is here, bringing a few new tools to the asset library! This update introduces the revamped Pipe Generator, Cable Generator, procedural pipe fittings, and a new Mesh Smooth operator.
The new Pipe and Cable Generators support custom profiles, procedural fittings, and smarter path smoothing. We’ve also updated the default import behaviour for ND assets to ensure unique mesh data on import.
You can grab the latest version from whichever provider you prefer: