Nebula Render




So this came totally by accident. I was trying to make a procedural cloud shader for a render and as an exercise in node use and was using ringed wave textures to try and create a smooth cut-off when the clouds reached the edge of a mesh and realized that at certain parameters I got the ringed cloud formation and I decided to pursue it for fun and ended up with some nice looking nebula formations. So this is all custom with no Curtis Holt involved :slight_smile:.
Rendered with Sheepit and cycles and done in 2.90. Plan to use the renders for another project.
The top render is what I would consider the final render and the bottom was an early test. Compositing and after-effects like the little spikes on the stars done in Paint.Net.
The Stars were done using a volume particle system and low poly spheres emitting slightly colored light (to simulate the different hotness of stars). (Gonna put a .blend file on Blendswap in case anyone is intrested to see how I did it and use it for themselves).
If anyone wonders why I use color nodes rather than math nodes its because I have a hard time grasping the math nodes so I tend to stick to very visual means, hence most of the β€œmath” for this is done with color. (Hope that makes sense.)

(edit to fix spelling mistakes)

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