Well, I’m working on my first human. (Scary, I’m telling you.) She’s turning out pretty well, and I think I just have the feet to work on now, but… Well… The hands came out pretty darn awesome, if I do say so myself.
This is my first hand ever, so don’t pick on me too badly! But I AM looking for areas to “plus it”. By the way, these are supposed to be about 11-12 year old (girl) hands.
Thanks!
P.S. I won’t release my whole model for visibility until I have permission from the subject. When/if that happens, y’all can pick on the parts based on the photos I got.
SSS is on. Does it not look soft enough? (In other words, which way should I go?)
The Nails shader was a quick throw in. I was curious what y’all would say to it. Too blue = more pink on it’s way.
A fingerprint bump map would be awesome… I’ll have to think about that.
By the way, this is the result of following this tutorial. I made it most the way through, and got lost on the palm work, so I started hitting things on my own. Hence, the thumb and palm aren’t exactly how the tutorial calls for them to be done. Those are the weakest parts, I believe.
i think maby a bit softer… and defo a bit lighter… if you look at your hand… take that sort of tone (hopefully your not as white as me… ((i am Mr Nerd!)))
I mean, I used reference photos of a friend for the many body (mostly the head). If she doesn’t want her face, used in the shape of my model, shown online, I won’t. (The hand was made by the tutorial and my own hand, so I feel find sharing it.)
I think I just realized… I have an appointment… In Turkey… BYE!
Ok, ok… Well, let me warn you. The tutorial kept to pure quads, and when I got lost, well… I was on my own. I’m still new to quad modeling, so I slipped in a few triangles.
dont worry the tris are fixable, and in time youll just be able to fix em on your own, if you back that file up/dont delete it you can allways come back to it!
edit: ok, this image may help you a little, make a cut(in edge mode subdivide[W-key] 3 of the midle edges) so you get the blue edge: