Hi guy’s, i am trying since last night to get a similar pattern as that dagger sheath and i cannot get even close to it with voronoi.
Any tips on how to achieve it, as you can see the spherical bump seem to be pretty much uniform and they don’t intersect with each other.
I also have substance designer that would probably be easier to do with but i am trying to stay as much as i can in blender.
The effect you’re referring to is called “stippling”. This may help you find resources about how it works, and how to do it. Here’s a Blender specific tutorial:
As a side note, it’s fascinating how stippling has been used as a prominent feature of weapons, specifically to enhance grip on smooth metal, for many hundreds of years. If it ain’t broke, you know?
Hi Joseph and thank for the video but if you zoom on the dagger sheath you will see this is no diamond shape pattern, it’s like little sphere bump randomly distributed and they do not intersect with each others.
I was able to create spherical pattern with voronoi but the disc a pure white and i need them to be like a gradual gradient from grey to white and i was not able to make them in a way they don’t intersect.
Did you try the node setup I posted? No overlapping there.
In this case, you just need to change the parameters of your Voronoi texture. Use that screenshot as reference
I just tried a math node here and i am getting closer but i have to found a way to avoid intersection.
Heres a way.
If you pop into geonodes, using poisson disc, you can make something like this, then render out a texture, or normal map.
You can transfer the normals to yr model and stay in Blender.
Thank a lot AlphaChannel you nail it perfectly this is exactly the way that pattern look.
I am sorry alphaChannel since i wrote the wrong name when i mark the thread as solution! Both of you guy’s have help me achieve the pattern i want but i am not very familiar yet with geometry nodes.