On my character, the metal plates of the belt fit snugly against the rag. I would like in the future to animate the ends of the rag as if they are wobbly. Do I need to do the rag topology separately or can I sew it together with the plates?
Place them in a new group for a collision group…if you keep them as part of the rag then they will inherit the cloth physics…separate the cloth and use the top vertices as the Pin group…
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