So i am trying to get better at complex shapes. But it is a bit…complicated.
Trying to model this mouse just becuase it has irregular unsymetric shapes. I think I could do it with many curves and lofts in a CAD program but with blender I don´t know how to get the same look and also have good precision.
I allways end up pulling single edges and vertices untill everything is misaligned. I also think I always get to many cuts to be able to control them together. Don´t know how to keep deccent edge flow while simulteneously gettign the precis shape that i want.
I am using tools like looptools and mira tools but I don´t have the more expensive ones like hardops/boxcutter.
How would you go about to make the upper and lower part separated like in the reference picture?
I’m not a hardsurface specialist, but this looks good already !
Indeed it might be possible to remove a few loops that don’t contribute to the result, this will make things simpler.
To separate the parts, you have two options :
1/ you can apply the subsurf and use booleans to cut the piece, then you’ll see if you go back to a subsurf-friendly mesh, or stay with tools like booleans and bevel.
2/ you keep a subsurf workflow all the way, and to separate the part you need an edge loop that really follow the cut you want to make, then you separate the part and work from there.
Passed this stage things get harder to change so you might want to make sure your mesh is clean enough so you don’t need for instance to rework a curve that would span on several parts.
I also advice to look for sports car modeling tutorial so you can take inspiration from their techniques, it probably doesn’t need to be a blender tutorial since I bet most of the techniques will translate !