The one on the left shows what I have now, and the one on the right is what I need.
I thought maybe I could use the Union in the Boolean modifier for this. Correct me if I’m wrong but, I believe I’d have to “Separate” every single plane first.
If I only had this cluster of planes to do this, it wouldn’t be so bad. But unfortunately I still have many dozens of them Understandably I’m trying to find the shortest path to where I need to go.
I mustn’t have explained myself…
I need that shape to be made of ONE topology. At the moment it is not. Instead, it is made of many planes that can be independently selected when in Edit Mode/Faces.
The reason I need this, is so that I can Unwrap it and map an image on it.
Thanks for the suggestion anyway Liero
It’s been a while since I used InkScape, I love that program.
you are welcome, and my bad I was not clear enough before… this english speaking thingy, I don’t like it at all… anyway maybe you could join every plane in scene and export them in one go, then convert curve to mesh and P to separate