Need help adding fade effect on geo node particles in EEVEE

I wanted to see if I could recreate the particle effects the emotions have on their bodies in the movie “Inside Out”. I created a particle emitter for the “Cube” object using Suzanne as the source mesh. I made the particles instance the “Plane” mesh and added a fuzzy radial texture, but I also wanted them to fade away over time (in this case 60 frames later). I thought adding a stored named attribute node labeled “Age” and reading that attribute the in material shader would work, but instead they’re just popping out of existence instead of smoothly fading away. Is there anything else I should add to the geo nodes or material shader nodes? Ideally, I want to do this all in EEVEE so it’ll render faster.

And here’s the blend file:
geo_nodes particle emissions test1.blend (1.1 MB)

You set the attribute node in the shader editor to use geometry, but you are using instances, change it to instancer and it should work fine.

1 Like

Yes the same conclusion here. you were just two minutes ahead of me. :smile:

Wow, I feel incredibly stupid :expressionless: