I am hoping somebody can help me out here, I have a tree that needs it’s poly count kept under 50k, I’m almost satisfied with the result. Except in some places where you can see the ‘X’ shape of the interlocking branches/leaves. In 3DS max there was an option to blend the normals between separate objects (like smooth shading but continuing the shading to a second object). I’m quite certain that there is a feature in blender for doing the same thing, but I can’t find it anymore.
Does anyone have any suggestions about fixing this unsightly issue without pumping it full of verts?