I’m afraid I have another question I’d like to ask this loving community as a beginner.
I’m trying to model a Gingerbread man as my 3rd model haha. Now I’m having some issues shaping the mouth. I tried move/scale with proportional editing but it’s not quiet getting me there. Would someone perhaps be kind enough to send me off in the right direction ?
Below I have a screenshot of the Torus with the Reference shape in the background.
This might be (will be) easier with a curve object instead. You can create that shape as a Bézier curve easily, and then just add thickness to the curve with the geometry settings
And again, beginner mistake I think haha. I wasn’t working with a Circle Curve but with an actual Circle Mesh My bad, Thanks alot for the quick replies @joseph!