I am trying to export a high poly sculpted mesh from blender and use it to create a normal map within Substance Painter. For reasons unknown the details do not come over. Am I supposed to bake the high poly first or something I am unfamiliar with the workflow from blender to Substance Painter this way. FYI, low poly I brought from Maya into blender as FBX, fully unwrapped prior. Then converted into high poly using the Multisolution modifier, sculpted and then tried to export. If I can get the high poly out correctly then use it as the _high in SP it should be a piece of cake.
Welcome …
the only “restricition” i can think of is that SP does not like quads… so any format should be fine after applying any modifier… but then i do not have it myself…
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Make sure that on the export options you check the option that says Apply Modifiers, so Blender actually exports the model with the Multires modifier applied.
Thank Julperdo, I am going to try that now
Got it to work! I think I got it now
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