after that you need a way to invoke tetgen as a modifier
you make a volume that is the players walkable area - use tetgen on it - place a probe at the corner of each tet and bake the probes to disk and then post proccess them to make PBR probes
then we need a new mode for the environement map texture - world
that uses the the tetrhedron + probes, it will have a dropdown to select a light volume object - you select the object that has the tet modifier
Bro i understood your light probe explanation, but I was not able to understand your UPBGE eevee 2.79 compiling steps, can you please slowly elablorate it to me?
Bro, I want to tell you a fun fact, and that fact is…
My pc can run blender 2.8, because when it was released, I downloaded it and opened it and got no opengl error😁
So can you now please tell me clearly the compiling steps for building UPBGE eevee 2.79?
Please
Hello, this is the very late reply… but after too many searches i found a working build of bge with EEVEE render, here is the link to the post with this build: BGMC27 | The Dot - #3 by Thatimster