Anyone can help me How to properly create Loop Back Head Topology for the anime character.
This is the kind I’d do. Having the loops ending before the end and away from each other.
(i’m obviously not a painter, and I’m very software limited at work )
Topology at the back of the head is largely irrelevant since it wont deform much and likely will be covered by hair. You can even use triangles
Ah… I see, but I still learning how to make loops in an effective way. Thanks for your reply anyway.
In my experience, the most time consuming part of poly modeling is trying to resolve all the loops perfectly. So, the more effective way, in my opinion, is to identify the situations where you shouldnt care about them.