Need help identifying why some meshes are transparent in material shading mode

Blender 4.2

I’ve re-built a material from a borrowed file and assigned the same material to all 4 meshes in my model. Most are transparent and I don’t know why. I can’t find what’s causing it.

Material contains an alpha input but I think it uses a diffuse texture for that.

In solid display mode, one mesh is black or really dark.

Would like to remove the transparency and get the mesh colors all the same (white).

Will attempt to attach file.

Thanks!

PS uploading the blend file fails, can’t find attachment icon.

You can simply use drag and drop.

Cool. File is too big to share directly, but lets try this instead:
blend file

An image is connected to the alpha.
That’s why it looks transparent in the material preview.

Right., ok.

But I have 4 meshes that use the same material. Why would 1 be opaque? And in solid mode, why is one mesh black when it’s the same material as the others?

I think there was only one modeling file in it? :thinking:
I don’t know exactly because nothing else has been confirmed.

Hm. The file should contain one model, broken into 4 meshes if you look at the hierarchy.

Go into object mode, I saved it with edit active.

You might have to unhide all to see the mesh though, it looks like I saved it with isolate active. Do a numpad / to see everything?

ch2_Shirt is the mesh that is opaque. All meshes are using the same material.

The file has been deleted and cannot be verified.
I think the problem will be with the material setting.
They say they all use the same material, but it’s meaningless if they’re not all the same settings.

Material settings can also apply multiple materials to one object.
If you use UV, you may not have the same UV. :thinking:

Thanks for your input. Removing the alpha connection seems to have caused the transparency to change to opaque as suggested.

A small part of the texture needed alpha for eyelashes, which I will not be using on my version of the model.

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