I need help on creating an skeleton bone. i am trying to import the bones from a the file and create the armature bones. I do not work how to get it working. any would like to help out?
the file is a BVH, or something else?
BVH? It an import script that I am creating.I need to know how to translate one point into two points(head and the tail) of the bone then parent the bone to apply rotation.
Example:
Raw File
bone name / bone position/ bone rotation/ parent
root x,y,z 0,0,0
bone x,y,z 0,0,0 root
Then convert to blender armature.
bone name / head position / head position / bone rotation / parent
root x,y,z x,y,z 0,0,0
bone x,y,z x,y,z 0,0,0 root
I am trying to explain clearly about it.