Hi everyone! I’m a Blender beginner (and working with 3D in general) - right now I’m trying to learn how to model and rig characters. My main reference has been Ryan King’s tutorials on modelling and rigging. I’ve been able to come up with this chibi/super-deformed model as well as its skeleton so far.
However, parenting the model to the skeleton is when things start acting weird. Parenting with automatic weights ends up looking like the image below. The upper part of the model seems ok, but as you go down the model it becomes obvious that something went wrong. The legs are all messed up are the most obvious problem.
Posing it makes the problems much more obvious. The leg bones look like they’re influencing both legs, arms only vaguely follow the bones, and the head is doing that. Yep.
I guess I want to understand if this is just a limitation of Blender not understanding the character I want to rig? In all the tutorials I’ve watched of humanoid, animal, and other meshes being rigged, Blender seems to have gotten all of them right off the bat, but not this one. Did I do something wrong with my model? I double checked and made sure I had all the transforms applied properly on the mesh, but again I’m new to this so I probably missed something.
Another thing that I thought of while first encountering this issue was weight painting. I considered the idea of jumping in and just repaint everything myself, but that sounds like a brute force way of fixing it. For now, I just want to understand what went wrong with my process and how to fix it. Thanks in advance!




