I’m trying to create a lacquer finish and it’s difficult do. Basically it’s glossy black, but when it’s colorful where the light hits it. Or more accurately, the areas where you are looking at it straight on are colored, and the other areas are black.
I can make my material black or dark redish brown but not both.
I tried subsurface scattering, but that just made tons of pixels inside.
Essentially if you connect two materials to a mix node then connect a fresnel or layer weight it will be able to be adjusted with a color ramp in there.