I have a scene with glass and I have a uv sphere that has an image on it so that the glass reflects the image and it looks like it’s in an environment. the only problem is I don’t know how to make it not render the sphere. I want the glass to have the reflection from the sphere but not actually render the sphere. It’s probably just a button I have to click but I can’t find it so if anyone could help that would be awesome. Thanks
set the alpha to 0?
you will have to use raytraced transparency for that.