Hello,
I’ve been busy trying to make a Minecraft animation using Cycles. After a few days work I managed to create my own rig which includes characters with movable bones, customisable faces and all blocks. Anyway, I set up a scene for my first animation but when I render it I get a lot of noise, even when I use 256 samples (which takes a minute per 720p frame on a GTX 760). How can I fix this without having to turn up samples to a huge numer? Do I have to change a couple of settings or is it better to use the internal renderer for Minecraft related animations. Or should I use an external renderer like Lux? I hope you guys can help me out
Current setup:
Rendering Tab
This
Turns into this
And this
Turns into this