Hi everyone, this is my first time on blender forums, so I apologize if its not the good place for this topic. I also apologise if my English is wrong (je suis français).
Gonna try to be understandable
Im in learning of blender and UE4 by watching several tutorials since one year, and started a new projects a few days ago.
I’m making a road in blender, using scaled texture and normal of asphalt. Now I’d like to draw markings on a “top layer” by duplicating the principal BDSF box and using mix shader…
but cannot make it work, I’m quite stuck actually.
Can somebody help me to understand if its possible to do this thing, and how ?