Need help to model of a minecraft image.

Hello! I’m having some serious problems with converting a minecraft world i made into 3d modelling. Repetitive textures and blocks doesnt look bad at all in minecraft but in 3d it does (and blocky looks bad too) thus i have to reimagine the blocks and structures in real life arkitecture…

But it’s so damn hard. I know a whole lot of arkitectural types from different eras and still i can’t seem to be able to find a good replacement for some of the blocks.

Here is my refference image:


As you can see i have marked the colors of the objects i’m having problem converting.

And this is how i’ve tried to cope with it so far.

Red indicates the walls. Ive tried to translate the “creeper face” walls into hieroglyphs which IMO looks really good, but repetitive use of it doesnt look as good in IRl as in minecraft. Perhaps i could use another type of such wall for the main walls (the ones besides the red lights)?

Light blue indicates the side walls on the stairs, which obviously can’t look the same IRL since it would have no support (it would be 1 m thin which doesnt work).

Yellow indicates the empty space above the walls, which doesnt look very good or useful either.

Green indicates the need of actually ends for the walls. I’ve been thinking of pillars but cant come up with any goodlooking ones and Obelisks arent even arcitectually correct…

Finally, Purple indicates the “planks” which i have translated into cut logs. Looks descent but could look better.

If someone could please help me find any good IRL structures to parallell the ones in minecraft i would be extremly thankful because i can’t even continue on my project without doing it.