Need help with calculating surface normal on translated object - $15 bounty

Hi there!

I’m having issues with finding the surface normal of an object moved away from the world origin. Head over to my stackoverflow question to find out more. A paid bounty is available for the accepted answer!

https://blender.stackexchange.com/questions/155924/how-to-correct-surface-normal-for-translated-object

https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/geometry/transforming-normals

Ok, thanks I’ll read through and see if it helps.