I’m having trouble with the model below where the joints bend past 45 degrees an ugly crease appears and because I’m using the toon-shader it really shows up. When I parented the rig to the model I used automatic weights and it turned out pretty good except the arm joints.
Is this a case of weight painting? Because I really suck at that
OK making progress. the right arm is fine…i think with the toon-shader you have to be conscious of the angle at all times. Problem now is the left arm. I’ve copied the weight painting as much as i can but there’s a weird dent in the arm that shows up as a line at render. cant for the life of me shift it
Well okay… go watch this video… it should help to smooth some of this stuff out…
start at around 9:00 to get to the pertinent information…
or watch the whole thing… Nathan Vegdahl is the one of Blenders Top Riggers and an Excellent Teacher on the subject…
we all wish he made more Tutorials…
Try out some of the ideas in this tutorial… I I learn some thing from it every time I go back and watch it…
Then come back and tell us if it solved anything or if your still having some issues…
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