Give me a (short) .blend with such an animation (truncated to a minimum needed).
And a lot of questions remain:
A skeleton are the bones of … and what do you mean with, a bone has a head and a tail = your VERTCOUNT ???
*VERTCOUNT 135
*INDEXCOUNT 798
Meaning (at least for me) your description is not sufficient
I’m not sure exactly what the vertcount and indexcount are but will go back and review the info that I have and try to give a coherant explaination tomorrow night.
I’m having trouble posting info as the forum won’t let me post what I desire to say, bummer.
Thanks for a reply batFINGER,
I’m trying to learn Python and having fits. Currently I have figured out how to get the first four items I need but can’t figure out how to get info about the armature’s. Stuff like bone name, etc.
Thanks Stun,
None of the tutorials on i/o s c r i p t s told me that ALL objects have to be strings to write to a file. After I posted the problem I found a tutorial that had the Think Python Book and in the Files section that info was there. That was my problem and now is solved and I can go on.
I still need to figure out how to get the framerate and bone info from Blender for the animation exporter that I’m trying to make.
I got the info to get the framerate value by using google!
Now perhaps I will have to use google to find out how to get the bone info or perhaps one of the Python experts on Blenderartists can help me with that problem.
Sorry, it looks like you are using an OLD Blender …
Check if your ‘animation’ will run in Blender 2.57, if so, I know something about finding info about bones …
Thanks for the reply PKHG!
Yes I still use ver. 2.45 as I don’t like the 2.5x GUI. The basics of extracting bone info from v.2.57 should be adaptable to 2.45 with a little tinkering with Python.
I got the bone name. Now I need to get the rest of the Bone info.
There is also a Bip01 that I need to get but don’t know what that is in the animated object.
I finally found some code to get the Bip01 out of Blender and found code to get the vertices influenced by a bone weight info.
Then I’ll need code to get the parentname, scale and length info as I can get the frames and quaternions info.