Hi everyone! Its been a while since I’ve been around here because of school. Well I have come across an eye rigging/tracking problem. When I parent the eyes to the head bone and rotate the head back, the eyes begin to fall out of place from the eye sockets. Same thing happens when I rotate the head forward. The eyes just won’t stay in place when the head moves. The eyes are parented to the head bone just does not stay where it should in the mesh when rotating. I’ve attached the blend file here. If anyone can help me fix the problem, I owe you a shrine of godliness. I’ve been trying every way I can think of to fix but it just isn’t working.
Thanks Very Much For Any Help!
PENGUIN_problem.blend (363 KB)