OP - you need to start posting higher resolution example images. Your orb thread contained a similar, tiny, very low resolution image and it makes it difficult for people to see what it is you are trying to achieve.
It’s not clear from your image whether you want to replicate actual glitter or refractive dispersion (like you get on a diamond).
If it’s the latter - you could look at some examples in this thread:
I have an addon. He loads model one by one to scene, assigns materials (I can choose which material to use), render it from few cameras (I can choose which camera to use) and saves images.
I’d imagine that a volumetric shader of some kind along with a simple glass shader for the surface would do better. Unfortunately, I’m not very good with volumetric stuff, so I can’t do better than this using shaders alone.
Maybe it’s best to make an addon that creates a particle system that fills the volume of the object with objects that have the look you want. I don’t know python, but It doesn’t sound too hard to make.