Hello everyone! I need big help with making some worms simulation from reference: https://www.youtube.com/watch?si=Cs-RjO_g7LN1EGBq&v=26nGmeohZqI&feature=youtu.be
I see that it was made via some another program, but i am trying recreating it in Blender for my project. I came up with making RgidBody cylinders and connecting them in chain. It works fine, but I dont know if there is any chance to make worm mesh which will deform above this RgidBody chain.
And I tried to make armature which would follow this RgidBody chain, to parent it to worm mesh then, but I dont think it is real in Blender, because I simply dont know how to make this armature bones follow different objects from RgidBody chain.
At this image we can see, that it is similar to what i am talking about (RgidBody Chain)
And here theese chains are already covered with mesh. This is the main question.
I also tried making it with cloth sim and softbody, but it is very overhelming for real-time animation (I need to import it into UE5 after all)
Maybe you also know solution with implementing of hair systems, but I didnt come up with anything.
And so I need big help from greatest minds of Bledner community!