hi there, i need to recreate procedurally with nodes a kind o ray lights like this image (marked with red arrow) inside a sphere like the image, i have no idea, how to achieve. any help please?
Kind of like this?
The detail can be finer (Scale X in the Mapping Node and Scale in the Noise Texture Node) but for this method to work that part of the mesh has to be UV unwrapped into a grid, and the Mapping Node vector input taking the Texture Coordinates UV output.
Here’s the example blend file:
PlanetInteriorTest005.blend (1.1 MB)
Does this help? Any questions?
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Very nice @KickAir_8P
I also have another setup that based the origin of the mesh (without UV work): ray.blend (757.5 KB)
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thanks very much guys
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