hello everybody, i’m new on forum. Just I’m learning 3d with 3d max and blender. Currently i would like to make low poly character, in a pixel art texture style. Something like this:
And would like to continue in blender. In fact I have imported it. But now, i have a big problem with the texture. Seems is imposible to render as pixel art ratio. This is, in absolutly no anti-alias. so the result of all my renders was blur image.
Somebody know if is posible to render in blender like these examples?
Try turning off interpolation under Image Sampling in the texture panel, also lowering the Filter Size will probably help, I’d recommend leaving scene Anti-Aliasing on.
Many thanks, i really apreciatte your help. you are right about turn off interpolation option. But, in addition of this configuration mistake i have another problem. I get to import the 3d max model to blender almost correctly. As you can see here, seems all is ok. but isn’t it. The skin of body seems invested/fliped. Becasue the brown shoulder is on the opposite side. Also i see on the 3d view a strange effect on body, like the poly are “invested” ( you can see on the other image) Somebody knows to solve this? many thanks again
Simple problem But could be real pain in the ass:) You just have flipped normals in model - to fix this, go into edit mode (Tab), select all verticies (a) then Recalculate Normals (Ctrl-n if I remember correctly)
You mean unwrap both sides of a mesh in a mirrored way? I’d just halve the mesh, apply the UV-texture (unwrap), and then apply a Mirror modifier and finish up the details (changing non-symmetrical UV-settings, adding portions, etc).