I want to make an animation where character A runs towards character B and then attacks him. What is the best method for this kind of animation? My biggest problem is with the ‘run’ part i.e moving the character A.
Should I make a run cycle and make char_A follow the path and then at the end of the path animate the attack? Or should I instead animate the run part frame by frame?
If you character run on several meters only, don’t use a follow path constraint, just animate the whole thing in Pose mode, it seems more convenient, no?