After watching some gameplay of Ghost Sniper or something, I realized I made a tracer asset a week earlier so I went made a special first person setup so you can only move side to side. (it is like you are setup in a prone position and If you move forward you have no cover) or basically a side-scrolling game but in 3d. So I added a scope texture like this:
I chose this image specifically because I want to keep the poly count as low as possible by eliminating the full 3d gun and simply replaced it with a single plane.
And I have almost everything set up, but I need some help with the landscape and please know, I am using my linux again but this time a lower-end jetson nano. And, I am no better than a 5 year old when it comes to having multiple textures and materials in one object. And, I keep on getting frustrated with texturing because when I assign a different material, It is ALWAYS square, it isn’t smooth at all. AM I supposed to make a triangle mesh? IDK.
How do i do this? Help and demos would always be appreciated.
Okay after brainstorming, I have found out what I want the game to end up like. I want it end up like Stick squad, and the mobile hit man game.