I’m new to Blender and need help figuring this one out.
I applied a texture and it works fine when I’m close to it but once I zoom out, it has some sort of clipping or antialiasing. I’m assuming its a camera setting and I looked around for answers but I just can’t find anything or figure it out. It’s just the default perspective camera in the 3D viewport. Hoping someone on here can help.
Hi kirinma,
that looks like Z-fighting to me. It’s also visible on the left bench. Do you have some overlapping geometry there? Like overlapping faces or objects?
That’s what I thought as well. Where do I go check or make changes for the default camera that I’m using in the 3d view port. I just checked and it does seem that this is not happening to my 2 other cameras that I created.
So I clicked around and found that when I turned on Backface Culling, it “fixes” this issue.
It kinda explains a part of the issue but I’m still a bit confused. I appreciate all the help from the community though.