Need help with texture cordinates

hey so i have this issue that the site of my water tub is fine budt on top its complety random i dont know how to fix this im using cylces render

Yeah, the brick texture does that. Look up “triplanar mapping brick blender”

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Or use UV coordinates. The problem is that the brick texture is 2d not 3d and will stretch on the 3rd axis.

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how do i fix ir then?

As josephhansen said triplaner or box mapping:

Or UV unwrap your object and use UV coordinates.

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… i have to read the whole thread before i start building solutions… :person_facepalming:

Anyway… Unwrap follow active quads and some UV movement for the top…

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