For some reason, when I make character Hair from a sepparate Mesh, the Mesh is see through when exporting it to a game engine. This is a Blender side issue, but I can’t find the reason why the Mesh is showing as a see through object. I’ve already did a Recalculate of the Normals. (blender 2.49)
Anyone have any ideam of what could make a Mesh object act in that manner? :no: