I have essentially given up on modelling this weapon in Blender as even following tutorials, never seems to work. I have been trying to model this weapon so it can be added to a weapon mod pack for Arma 3. This is a non-commercial project. it needs to be low poly and be rigged and animated. Preferably with Textures but can do without so long it is uv-unwrapped.
The max poly count should be 10k.
The Model is a “modern” M1A1 Thompson with weaver/picatinny rails both above and under barrel for weapon attachments. Essentially modern hardware. This project is combining Old School Weapons with New-School hardware.
Here is what it should look similar to. Maybe the butt-stock as the original.
And another version without attachments that looks a bit better I think.
Still has Rails for attachments but has nice original wooden hardware.
Time Frame: ~1 month.
Here are the Model requirements as stated by Bohemia Interactive for importing into Oxygen .p3d format.
Proxies for slotable accessories
- Muzzle accessory should be on proxy
- Optics should be on proxy
- Side accessory should be on proxy
- Bipod (if any) should be on proxy
Selections for folding iron sights
You need to create selections and axes for iron sights if you want them folded once the optics are mounted on the weapon.
Front part should be named ForeSight with ForeSight_axis in memory lod.
Rear part should be named BackSight with BackSight_axis in memory lod.
Accessories for Thompson should be along the lines of:
20 Rnd and 30 Rnd Stick mags
50 Rnd and 100 Rnd Drum mags
Mounting lugs for .45 Suppressor
.45 Suppressor 1940+ era model. Maybe short and fat? Look old school. Maybe something like the Oil Filter suppressor.