Well, here goes:
I need a 45-second animation clip of two football teams on a football field lined up on the ball for a snap.
The shot is from on-field just to the left of the teams where the “camera” can see the ball and the two lines full-frame as the teams wait for the snap.
The shot can be elevated so we don’t see into the stands, but we need to know we’re on a football field.
We hear and see the quarterback calling the play.
Just before the Center snaps the ball, a defensive lineman breaks position and shouts “Stop the game!”
Then he addresses the camera for a moment before the Center picks up the ball and moves it 15 yards down the field as the camera moves along with the shot.
Anyone interested in giving me a quote on about what something like this would cost me?
I’m a retired lighting director and production manager in the entertainment industry. Based on what I know about the arts and film making, I will assume that anyone who builds animated films in Blender suffers the same fate as anyone who does it in real time, that is, they have to be a “visual artist” first—someone who can “see” what it is they want to reproduce in Blender. I would imagine that learning how to use Blender would be fundamentally useless to anyone who is not up to speed as a visual artist.
Your thoughts, please.