My situation is that I’m paying 350USD for a body job, then hiring coding jobs. But I don’t know if the code will be able to do what I need to the body - if its in Cycles mode. Meaning it’s a good idea to get some random ragdoll now, have a coder test some code on it in Cycles, and if it works, my 350USD won’t be in vain, because I’ll know that in Cycles, a ragdoll-ed model will work with the code.
And sort of object that is ragdoll-ed with a few bones ex. 4/5 will work. Preferably but not necessary, it also has animations at certain times and some bones are IK-ed (which’d put it more to the test). My baby model’s face is IK-ed, but not ragdoll-ed yet.
This is a fixed version of my ragdoll. It is the same model, but with a bit better collision bounds and connected bones.
The only problem i found was that i found was that there is no rotation constrains, so for example the bottom part of the leg could rotate on its Z axis for 180°. Also, all objects are now named in English:).
A. use rigid bodies to make ragdoll bones
B. Use rigid body joint constraints to create joints, set appropriate limits.
C. Run simulations
D. Take rigged armatrure, in each bone, add the bone constraints to copy rotation
E. Parent armature to root object of rigid body sim.