The tutorial I have been following:
I have come to the part where the ball drops down and starts bouncing in the box.
I would like for the box to be transparent and the ability to move in game, in first person view, within and outside the box (while the ball still bounces inside of it). Also the ability to “catch” the bouncing ball with a mouse click and drag it, throw it, place it anywhere in the box, where upon release it would be overtaken by the laws of the game engine (gravity etc) and continue bouncing.
I would also like to know of a way to get all of that into a stand alone (with a just a menu to start and option to quit).
I realize that I might be asking alot, but if there is anyone out there who is a blender game engine “blackbelt” and could instruct me on how to acomplish this or (even better) email me an example of something like this, It would really round things up for me. Thank you.