New to blender, tackling a car and kind of following Chris Plush’s car tutorial (my verts seem to have a mind of their own snapping to the guide mesh in places). So yeah, you can see the result is a bit lumpy. I would appreciate suggestions for cleaning up the topology I have, if it’s enough geometry or not, etc.
I’m keeping the poly count low as this is for real-time rendering and the tires and interior are going to just about triple the total. Thanks for looking!