I am going to invest on them to keep Blender my main DCC & the entire pipeline into Blender. So no Zbrush or Substance Painter.
Speedsculpt
Proflow
Speedretopo
Speedflow
Asset management
Simply Cloth Pro
Cablerator
Bakemaster
Ravage - Layer Based Texturing
Zen Uv V4.2.1
I am not including MeshMacine, Decal Machine, Curvemachine, Punchit, Machinetools, HardOps & Boxcutter. They are popular for themselves.
Also I am not including any animation, Simulation or Terrain generator add-ons cause I don’t work on them.
I think Blender’s Rigging, Animation & Geonodes with exicisting Physics system will be enough for my workflow if there is any need to integrate them. Also in the future I have plan to integrate Houdini in my workflow if needed.
My current flow will be
Modeling + Sculpting + Retopo + UV + Baking + Texture in Blender
The entire pipeline is for Game & Animation assets.
In the future if I see any need to integrate Rigging + Animation in my workflow I think I can get the job done with Blender’s existing tools.
For simple Simulations & procedural systems I think Geonodes will be enough
but in the future I would love to integrate Houdini to my workflow.
So the entire pipeline would simply be Blender + Houdini + Unreal Engine 5 if that makes any sense, with Houdini being only paid package.
this is the only package that I would not mind to pay for. $400 for a 2 year indie license justify the cost itself.