Hey guys, I have a model here yet again that I have been working on from a concept I drew and I wanted to know if this result is good enough? I want to use it in a game later if I can but I mostly have been doing still shots. I strongly think I need to retopologize it of course since it does seem messy or maybe I can clean it up. The thing is I’ve never done topology for armor related models. This model is made with the armor on and no body to it, its all together as one mesh.
-So when should I retopo the model if I need to and maybe anyone can hit me up with an idea of how I can make the topology good for something like this? (I want to possibly bake the normals of this high poly version to a low poly, might use something to reduce tris.)
-Is the result ok or good or does it seem weird? (the character is a male but I want to model a female one later maybe. This is my first game so I should probably start light and its gonna be in a sidescrolling perspective.)
-Tris:8000 (around here)
-Using blender cycles atm