Okay so I’ve just finished some quick texturing on the lighthouse and now I wanna move onto the lighting aspects and fluid physics. I only have until friday to finish this (it’s for a small competition me and some other 3D guys have going on).
I was wondering if anyone could help me out on how I can make that halo light look less monotonous (and have more width at the starting end)? And what settings I might use to get some realistic water particles to crash over the island? I was also just gonna use particles to create all of the water in the scene and I was wondering if I could just render the scene once for the animation and composite it with the waves and the light?
Sorry for all the questions Thanks in advance