I am a complete newb to rigging and i need some help.
I have attached a screen of my current project and i would like to rig the character on the right, “The one with the open mouth.” I want his rest pose to match that of the character on the left " closed mouth etc "
Now when i started this little guy i deformed the initial mesh to get the open jaw result that i wanted. and am now currently rigging. and it is going horribly, legs and tail are easy, but i want the head in the aforementioned position. can anyone point me in the right direction?
The current setup i have gives OK results, will i have to use shape keys? to get it perfect?
Any Suggestions on Rigs or Tutorials i can have a look at ?