First attempt at trying Plasticity in combination with Blender and Substance Painter. It’s nothing I couldn’t have achieved in Blender with Booleans and a lot of clean-up but it does make the creation stage a little faster… at the expense of more problematic UV unwrapping. I shall persevere with it.
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Came out good, and looks cool. Nice work.
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Thank you. I really enjoyed making it.
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wow, super cool
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I featured you on BlenderNation, have a great weekend!
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Thank you kindly Bart. Always an honour.
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