Hello, I have been modeling this character for a couple of days now, and I have completed it to my liking after remodeling it several times. This is my first completed model ever! I used the skeleton I created from an older version of the model based on a tutorial on Blender’s site. Now, I’m not very good at weight painting myself and decided to use Automatic Bone Weights.
For some reason, The left and right leg have separate weight and the right leg’s weight is reaching the character’s shoulder. Could someone help me out in painting this properly? I was thinking it was the character’s geometry, but it was mirrored while modeling, so it can’t be that. Also, does the skeleton look properly made, because I am ready to animate this character for a game in Unity3D.
Here is the latest blend done in 2.49:
Edit: I unparented the Armature and cleaned the weights.