I have a character with eyes that TrackTo an Empty called ‘Focus’. Focus is parented to the character’s head bone, ‘Head’.
I put a negative value in Object > Animation Settings > TimeOffset for SlowParent so that Focus would anticipate the movement of the head bone. For example, his eyes would starting looking left a few frames before his head starts to turn that way. I’ve tried it with and without SlowParent selected, but it doesn’t seem to have any effect.
Is there a way to have a child object anticipate the movement of the parent?