Thanks, thats a beautiful file. I apologize but I don’t know what to look for.
Is it possible to convert an existing imported illustrator file (i know how to import) into that tube look or do I have to start designing it from scratch in blender? Most of our design work is already done in illustrator.
Could you point out the important parts to me?
I googled Bezier Curve, but I’m not sure what else I’m looking at. And I don’t know where to find the Bezier curve setting. It doesn’t seem to be under add modifier where I would expect it.
I think there is a way, but my head is kind of scattered right now. I think it would involve seperating your curve into pieces, and changing the settings. But the important settings on the bezier curve are ‘fill’ which is set to ‘none’, and bevel ‘resolution’, and ‘depth’.
(edit) there is also another function you may wish to look into called ‘bev ob’ where you use one curve to define the profile of another curve.
Thanks so uch for your help guys. I have played with this a bit. I can’t seem to find a way to convert an .ai design into this tube. It doesn’t really help me to draw it from scratch. Does anyone know how?
There’s no import plugin for .ai files in Blender that I’m aware of, but if I recall correctly Illustrator does export to .svg.
So save to .svg from Illustrator, and import .svg in Blender. If I’m thinking right, that should give you the kind of path you’re looking for. Also you might need to play with a few settings for export and import to get it right.
---- Edit after testing ----
Default settings for import/export seem ok.
One last thing… SVG imports somewhat tiny. You may want to select it from the outliner and scale up. Then apply the bevel under curve settings, not with the modifier. That way you’ll have the tube that’ll render instead of a plain path that doesn’t.