Hi,
this is a cinematic environment made in Blender.
The focus here was on camera choice and color grading rather than complex assets. Breakdown images included (AO, camera settings, color grading nodes, viewport).
Thanks for looking.
Hi,
this is a cinematic environment made in Blender.
The focus here was on camera choice and color grading rather than complex assets. Breakdown images included (AO, camera settings, color grading nodes, viewport).
Thanks for looking.
I featured you on BlenderNation, have a great weekend!
Thank bartv:)
This is super cool, getting ghost in the shell vibes! How did you light all those window so realistically?
Thanks!
Each building has an inner cube with a window texture containing the lit windows — that’s what gives the impression of interior lighting.
thanks bartv:)
You nailed it!
Thanks mate:)