whats the state of play with network rendering? has anyone ever done it? what about that open source render daemon project they used to run?
i’m thinking of building myself a little renderfarm (joy!) and was wondering the best ways to do it. (linux, irix and win32 mixture to make things nice and fun!) At the moment i’m considering writing something (using shell scripting or similar) to login to remote machines, ftp a file over, render a frame and send that back so distributing on a per frame basis. my reasoning is the last big project i did took about 20 hours render time during which I couldn’t use Blender to do more work. even if my remote hosts are slower, there are more of them, and i can continue working whilst they think. anyone tried anything similar? good links on the subject?